When I was looking into different race intros that inspired me, one of the things that got to me was that a lot of the intros just showed landmarks of the track. I'm not saying that it's bad, but I'd be seeing those landmarks in a second. I wanted a little heads up about the obstacles. Get an idea of what I was facing besides the other racers. So when I started looking into intros, I was specifically looking for ones that showed off an obstacle of the track. I think one of the best racing games that has obstacles is Mario Kart, so that's where I started looking. In Mario Kart 7 for the 3DS, there is a level called Shy Guy Bazaar. The opening not only shows two obstacles, but also a reward. Check out the link below to see what I mean:
Shy Guy Bazaar
Sunday, February 23, 2014
Friday, February 21, 2014
Exploding Bumper
For my exploding barrel, I want to have the rubber piece on my bumper exploding outward. The "burning state" would be the rubber maybe vibrating. Like the tension is building up. When it explodes the ring would expand out and "break" the rubber.
Monday, January 27, 2014
Beat Sheet
Here's a beat sheet for my level. It was interesting trying out different shots for these trying to find what would work best. I color coded my thumbnails to so I could figure out what is what.
Red: car
White: walls
Green: speed boost
Gray: track
Yellow: turns
Blue: bumpers
Light cyan: ramp
Dark cyan: ramp walls
Orange: flippers
Sky blue: sky/open area
Sunday, January 26, 2014
Redo of Racing Level Design
I had a couple problems with my first design for my pinball level, so I reworked it and this one works much better. The one on the bottom is the one that I'm going with. Here's the design:
I also had to do a beatsheet for my level and here is the first try:
Thursday, January 23, 2014
Stunts and Map
When researching car stunts, the one that most stuck out to me was the car jump. I think it's the most classic stunt you can pull in a car. That being said, my major stunt that I plan to have in my level is a jump. I looked up some classic car jumps and the one that stuck with me was the Blue's Brothers bridge jump scene. Here's the scene here: http://www.youtube.com/watch?v=QTOg4aYGtdY When playing the levels from GAD's 2013 sophomore class, another thing that I liked was obstacles that came up from the ground. I would like to include include these into my level as well. The circular bumpers in pinball machines I think would make a good object for this obstacle.
The two stunts that I plan to incorporate are the jump and moving obstacles.
Everything in my level will push the pinball machine theme. I want this to look like your car has been miniaturized and put in a pinball machine. To do this, I plan to incorporate all the classic pinball elements. The ramps, arrows, and even obstacles will be based on a pinball machine. Rather than time of day, I was thinking that my pinball machine will be inside an arcade. Arcades are usually dark, so only the lights that the machine has itself would be lit. The terrain would be man made materials. Polished metal or smooth, shiny, plastic. For a color scheme, I was thinking black, with a lot of neon accent colors. Here's the idea for the color scheme I want to go for: http://www.romaintrystram.com/
My concept statement: Avoid the obstacles or die trying.
The idea for my level is an old pinball machine that someone decided to revive. They've gone in and added interactive elements to make it more dramatic. So pieces that are usually not interactive or only have limited interaction now are major parts of the game. Due to the added interactions, as you progress around the laps, more and more things become interactive. I plan the first lap to be pretty straight forward, then each lap becomes harder due to more interactive pieces. The first thing that will happen when racing around the level is actually on the second lap. When going over the ramp (for the first time due to the design of the laps) the car sets off a trigger that causes the middle of the bridge to collapse. Going around for the third lap, the car will hit another trigger that will cause all the circle bumpers to lower and rise from the ground randomly. I plan to make the jump very cinematic looking so it'll be the main focus.
The two stunts that I plan to incorporate are the jump and moving obstacles.
Everything in my level will push the pinball machine theme. I want this to look like your car has been miniaturized and put in a pinball machine. To do this, I plan to incorporate all the classic pinball elements. The ramps, arrows, and even obstacles will be based on a pinball machine. Rather than time of day, I was thinking that my pinball machine will be inside an arcade. Arcades are usually dark, so only the lights that the machine has itself would be lit. The terrain would be man made materials. Polished metal or smooth, shiny, plastic. For a color scheme, I was thinking black, with a lot of neon accent colors. Here's the idea for the color scheme I want to go for: http://www.romaintrystram.com/
My concept statement: Avoid the obstacles or die trying.
The idea for my level is an old pinball machine that someone decided to revive. They've gone in and added interactive elements to make it more dramatic. So pieces that are usually not interactive or only have limited interaction now are major parts of the game. Due to the added interactions, as you progress around the laps, more and more things become interactive. I plan the first lap to be pretty straight forward, then each lap becomes harder due to more interactive pieces. The first thing that will happen when racing around the level is actually on the second lap. When going over the ramp (for the first time due to the design of the laps) the car sets off a trigger that causes the middle of the bridge to collapse. Going around for the third lap, the car will hit another trigger that will cause all the circle bumpers to lower and rise from the ground randomly. I plan to make the jump very cinematic looking so it'll be the main focus.
The way that I originally had my layout was a figure 8, but it didn't let me incorporate all my obstacles smoothly. So what I did was make it so that the first lap is like an upside down question mark, the second is a figure 8, and the third is an upside down hook. Each lap an obstacle or barrier will appear that causes the track to change shape. The first lap will be simple driving, the second will have the bridge blowing up and the jump, and the third will having moving obstacles. The major terrain features will be the ramp/jump, the moving bumpers, and the flickers. Seeing as this is a pinball machine, I plan to incorporate a lot of light up arrows that will direct the player. You see a lot of them in actual pinball machines so I thought it would translate well. 

Monday, December 2, 2013
Game Commercial
Monday, November 18, 2013
Physical Board Game
It's finally done! Here are some pics of my physical board game. It's been a long time coming and I'm very happy with the results. Everything was supposed to reinforce the theme of my game, which was ghost investigating. I tried to make everything based off stuff you would use when you investigate (aka the blueprint board, the yellow sticky notes, the manila folder rule book). The cards I got printed off printerstuidos.com and they were definitely worth it. Very good quality for a good price. The player pieces are made of colored acrylic and are in the shape of ghosts! Also the dice glow in the dark. Just a lil added bonus. This was a great project!
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