The two stunts that I plan to incorporate are the jump and moving obstacles.
Everything in my level will push the pinball machine theme. I want this to look like your car has been miniaturized and put in a pinball machine. To do this, I plan to incorporate all the classic pinball elements. The ramps, arrows, and even obstacles will be based on a pinball machine. Rather than time of day, I was thinking that my pinball machine will be inside an arcade. Arcades are usually dark, so only the lights that the machine has itself would be lit. The terrain would be man made materials. Polished metal or smooth, shiny, plastic. For a color scheme, I was thinking black, with a lot of neon accent colors. Here's the idea for the color scheme I want to go for: http://www.romaintrystram.com/
My concept statement: Avoid the obstacles or die trying.
The idea for my level is an old pinball machine that someone decided to revive. They've gone in and added interactive elements to make it more dramatic. So pieces that are usually not interactive or only have limited interaction now are major parts of the game. Due to the added interactions, as you progress around the laps, more and more things become interactive. I plan the first lap to be pretty straight forward, then each lap becomes harder due to more interactive pieces. The first thing that will happen when racing around the level is actually on the second lap. When going over the ramp (for the first time due to the design of the laps) the car sets off a trigger that causes the middle of the bridge to collapse. Going around for the third lap, the car will hit another trigger that will cause all the circle bumpers to lower and rise from the ground randomly. I plan to make the jump very cinematic looking so it'll be the main focus.
The way that I originally had my layout was a figure 8, but it didn't let me incorporate all my obstacles smoothly. So what I did was make it so that the first lap is like an upside down question mark, the second is a figure 8, and the third is an upside down hook. Each lap an obstacle or barrier will appear that causes the track to change shape. The first lap will be simple driving, the second will have the bridge blowing up and the jump, and the third will having moving obstacles. The major terrain features will be the ramp/jump, the moving bumpers, and the flickers. Seeing as this is a pinball machine, I plan to incorporate a lot of light up arrows that will direct the player. You see a lot of them in actual pinball machines so I thought it would translate well.
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