As of this moment, I have two different "toys" that I am working on. I'm trying to come up with a way to combine them, but for the moment they are separate.
Night Vision:
The idea is to turn on your night vision camera and be able to see things that you never had before. The answer to puzzles are now more obvious and items are now collectable. The setting would be an abandoned hydroelectric plant, specifically the basement part. The place is rumored to be haunted, so you've gone to investigate. Obstacles would include things being in the players way and by using the camera, the player can see how to interact with it to move it. I'm also thinking of including certain collectables that charge the night vision. That way it's not just as easy as turning it on whenever you need it.
Phasing:
This idea involves becoming more powerful throughout gameplay so you can phase through denser and thicker materials. For this one, I was picking another underground location, this time a cave. The player is hunting for treasure in these mineral rich mines, however there are a lot of dead ends. By collecting power stones, the player can phase through more materials. At first it would be something like rock and then last the player would be able to phase through something as strong as diamond. Obstacles in this would be the different walls that the player has to phase through.
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