For programming class, we have to come up with 10 tool ideas that would be useful to our major. Here are my 10:
1. Combine touching faces. I've had issues before where I'd duplicate a model on accident, delete it, and somehow there would be a few faces left over. And of course because they're touching, I can't see them.
2. Rotate 90 degrees. Yes, it's easy to do, but I'm lazy and would like a button that when I click, it would rotate the model exactly 90 degrees on whatever axis I choose. Having to move my hand to type in 90 takes time.
3. Snap pivot to the bottom of a mesh when it's combined. Every time I combine two objects, the pivot goes right back to the origin. That's not helping when I'm modeling away from the origin.
4. Backwards normals and Ngons. Have a tool that will check if all the normals are facing the right way (basically switching them with conform) and if they're are any Ngons on the model.
5. Align objects to the same axis. If you need all your objects aligned on x, it'll snap them to it.
6. Snap object to center of the world. When exporting you put your object center of the world, why not make it easy with a preprogrammed button.
7. Equal out verts on a single edge. This would make all the verts uniform and easier to manipulate.
8. Find all one edge verts. When you accidentally hit delete rather than ctrl+delete on an edge, wouldn't it be nice to be able to select all those one edge verts and just delete them?
9. Move verts around randomly, I see this being helpful when modeling rocks. One quick button and you're already started.
10. Delete edge. Instead of hitting ctrl+delete, a button that you click so you don't have to move your hands.
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