For programming class, we have to come up with 10 tool ideas that would be useful to our major. Here are my 10:
1. Combine touching faces. I've had issues before where I'd duplicate a model on accident, delete it, and somehow there would be a few faces left over. And of course because they're touching, I can't see them.
2. Rotate 90 degrees. Yes, it's easy to do, but I'm lazy and would like a button that when I click, it would rotate the model exactly 90 degrees on whatever axis I choose. Having to move my hand to type in 90 takes time.
3. Snap pivot to the bottom of a mesh when it's combined. Every time I combine two objects, the pivot goes right back to the origin. That's not helping when I'm modeling away from the origin.
4. Backwards normals and Ngons. Have a tool that will check if all the normals are facing the right way (basically switching them with conform) and if they're are any Ngons on the model.
5. Align objects to the same axis. If you need all your objects aligned on x, it'll snap them to it.
6. Snap object to center of the world. When exporting you put your object center of the world, why not make it easy with a preprogrammed button.
7. Equal out verts on a single edge. This would make all the verts uniform and easier to manipulate.
8. Find all one edge verts. When you accidentally hit delete rather than ctrl+delete on an edge, wouldn't it be nice to be able to select all those one edge verts and just delete them?
9. Move verts around randomly, I see this being helpful when modeling rocks. One quick button and you're already started.
10. Delete edge. Instead of hitting ctrl+delete, a button that you click so you don't have to move your hands.
Tuesday, April 22, 2014
Sunday, April 13, 2014
Attract Trailer
The Split Second attract trailer I think is really cool. Not only does it set up the location in long sweeping shots, but it also shows off the obstacles that the players will be facing. All of that is even before the race begins. Then it actually shows how those obstacles work. The voice over also let's the viewer know that these aren't just random events that are happening, but are events that the players themselves trigger. The trailer has so much info on the way that the game is player, which I think is great!
Friday, April 4, 2014
Game HUD
We've got to come up with a HUD for our racing level. These are some of the images that I thought were pretty cool.
This is a pic of the speedometer of a 07 Mini Coop.
This is a pic of the speedometer of a 07 Mini Coop.
I also looked up some images of pre existing racing HUDs:
I really liked the lap and time counter on this. Unobtrusive and simple.
I really like the circular speedometer on this one.
The amount of info on this one is insane! The rising bar is really cool.
This is one of the ones that I wanted to try and replicate. The style that is.
This one was the best one that I found. I love the futuristic look to it. This was my major inspiration.
Here is the start for mine:
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