Saturday, October 5, 2013

Theme and Concept

  Out of the twenty ideas that I came up with while brainstorming, the one that I thought would deliver a memorable and entertaining experience was ghost hunting. So, the theme of my game will be just that, ghost hunting. What I'm trying to convey with this theme is the experience of what its like to go ghost hunting, going into a believed haunted location and exploring. Ghost hunting is where you collect evidence, usually on an electronic device, to try and prove that there is paranormal things happening in that location. 
  Researching ghost hunting, the obvious thing that would come up is Ghost Hunters. I watched a couple episodes to figure out what goes into ghost hunt. Everything in the show helped sell the ghost hunting theme. The color scheme makes everything seem very creepy and mysterious. There is a lot of dark colors, black and white contrasting, and greens. There are occasional bright colors when they use the thermal imagers, but overall it's a dark show. The music in the show is also very creepy, which adds to the creepy ghost hunting theme. The cameras they use are usually very close to the investigators faces, to make it seem like you're there. Like anyone can do it. When they cut to commercials they have creepy little scenes which convey the feelings of a ghost hunt. They creepy factor. They also do a lot of different camera angles. Also, the investigators are always talking about ghost hunting, so you're constantly thinking about it. 



  I'm going to incorporate as much as I can from a real ghost investigation, which includes the color schemes. So I would like to incorporate a lot of the colors used above. Ghost hunting is done in the dark, so it makes sense that the color scheme would be dark. I plan on having brighter accent colors, like the green and blue used above. I will probably try and incorporate the yellow and red also. 

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