Friday, April 4, 2014

Game HUD

We've got to come up with a HUD for our racing level. These are some of the images that I thought were pretty cool.

This is a pic of the speedometer of a 07 Mini Coop.



I also looked up some images of pre existing racing HUDs:

I really liked the lap and time counter on this. Unobtrusive and simple. 

I really like the circular speedometer on this one. 

The amount of info on this one is insane! The rising bar is really cool. 

This is one of the ones that I wanted to try and replicate. The style that is. 

This one was the best one that I found. I love the futuristic look to it. This was my major inspiration. 



Here is the start for mine:

Thursday, March 27, 2014

Research For Particle

The main particle that I need for my level is a rocket exhaust smoke particle. The first thing that I decided on was that I wanted the particle to look something like this:
I want the smoke to be pretty straight down until it hits the ground and fans out. I do however, not want to include the fire in my particle. 
My level is a kind of cheesy cartoon pinball level, so I want to try and make it look like that. I decided to go with cel shading for my smoke material.
Here are a couple tutorials that I will be using to create this particle:

Thursday, March 6, 2014

Final Destructible Asset

Here's my final destructible asset. I had to switch my idea from a destructible bumper to the coin insert due the bumpers shape. Overall though, I think it worked out. 

Friday, February 28, 2014

Explosion Destruction Inspiration

Trying to find an example of destruction that inspired me was definitely not very difficult. There are plenty of movies that have great scenes where things are just flying everywhere. I wanted a scene though that included a big explosion, seeing as that's something that I would like to include. I Am Number Four has this great explosion scene that fits that bill.

Tuesday, February 25, 2014

Exploding Bumper Test

Here's my first test (with asset) of my exploding barrel. At the moment all I have to have is the bumper exploding. After some more work, I'm going to have it's "burn state" as a flashing light on the inside. That way the play will know that it's about to go off.

Sunday, February 23, 2014

Inspiring Race Intro

When I was looking into different race intros that inspired me, one of the things that got to me was that a lot of the intros just showed landmarks of the track. I'm not saying that it's bad, but I'd be seeing those landmarks in a second. I wanted a little heads up about the obstacles. Get an idea of what I was facing besides the other racers. So when I started looking into intros, I was specifically looking for ones that showed off an obstacle of the track. I think one of the best racing games that has obstacles is Mario Kart, so that's where I started looking. In Mario Kart 7 for the 3DS, there is a level called Shy Guy Bazaar. The opening not only shows two obstacles, but also a reward. Check out the link below to see what I mean:

Shy Guy Bazaar

Friday, February 21, 2014

Exploding Bumper

For my exploding barrel, I want to have the rubber piece on my bumper exploding outward. The "burning state" would be the rubber maybe vibrating. Like the tension is building up. When it explodes the ring would expand out and "break" the rubber.