Monday, August 26, 2013

Best Freshman Work

The Thorne Room assignment helped a lot with realizing spaces and making them believable. So much goes into them and the tiniest detail could make or break it. 

The Grunt assignment taught me a lot about how characteristics shape a characters design. Everything from color scheme to stitching are important. 

The Cicero bust drawing from figure 2 was the most helpful project when it came to lighting. I think having a stationary model over three classes gave me time to truly analyze how light worked. 

The three point perspective project was one of my favorites from first semester. I love how dynamic it is and you get a cool view of the space you're drawing. 

Thursday, August 22, 2013

Amazing Game Trailer


I don't think I've ever seen a trailer that had me this excited for a game. Ubisoft did a fantastic job of putting out a trailer that got me excited to play a game without showing actual gameplay. You can see the best part of the game (tree running) while also getting a sense of the scope of the game, evident from the huge battlefield. Not to mention the slow motion of some of the shots that make the main character seem like an indestructible force. The trailer is like a mini movie; you've got the beginning, middle, and climatic end that leave you satisfied. At the same time, the ending just makes you want to play it even more so you can do all these amazing things. This is definitely my favorite trailer for a game.